Multimedia eLearning Development
Empathy-Driven Employment Experience Design: From Theory to Practice
Professional Diploma in Instructional Design — Digital Learning Institute (2025/2026)
Fictional client: PeopleFirst Solutions
Empathy-Driven Employment Experience Design: From Theory to Practice
Professional Diploma in Instructional Design — Digital Learning Institute (2025/2026)
Fictional client: PeopleFirst Solutions
PeopleFirst Solutions, a mid-sized organisation operating across Europe and MENA, identified a persistent gap between what they promised employees through employer branding and what those employees actually experienced at work. Managers and HR professionals were being asked to lead engagement initiatives without the tools or frameworks to translate good intentions into consistent, relational behaviour. The organisation commissioned a targeted digital learning programme to close that gap — and this project documents the full instructional design process behind it.
Good instructional design starts before any tool is opened. My process followed a deliberate sequence:
Personas → Outcomes → Structure → Modalities → Scenarios → Assessment
Five research-informed personas, built from survey data across organisations experiencing high attrition, surfaced three consistent design constraints: limited and unpredictable time, a need for cognitive clarity, and varying accessibility requirements. These constraints shaped every decision that followed.
Learning outcomes were written at Bloom's Levels 2–4, moving learners from understanding relational concepts to applying and analysing them in real workplace contexts. Each outcome was benchmarked using the SMART framework to ensure measurability and support progress tracking.
The course uses a Core and Spoke model: a linear pathway through six modules ensures conceptual progression, while optional live sessions and community discussions allow learners to extend engagement without making it mandatory overhead.
Within each module, content follows a consistent eight-block instructional flow — context, discovery, scenario, feedback, reflection, integration — repeated across every section to reduce cognitive load and support predictable navigation.
Learning objectives are built on two frameworks working in tandem: Bloom's Taxonomy defines the cognitive demand, while the SMART criteria translate that demand into specific, measurable learner actions — giving each objective both instructional rigour and practical accountability.
A modular content map translating learning outcomes into a structured programme — linking each module and its topics directly back to the capability it is designed to build.
This first module covers Course Orientation, Section 1 (Empathy as a Business Advantage) and Section 2 (Defining Employment Experience Design). Demonstrates the eight-block instructional flow, Storyline interaction blocks, and WCAG-compliant build.
It captures the strategic brief, learner analysis, outcome alignment, and modality rationale that shaped the course direction before any content was written.
It represents the visual blueprint of the learning journey, mapping instructional moments, media types, and learner flow across the module
It represents one section of the full Rise 360 storyboard, showing how design decisions from the wireframe were translated into screen-level content and interaction design
Narrated explainer created in Visme, grounded in the video storyboard and script. Closed captions and transcript available in the Rise version. Designed as a standalone micro-asset for repurposing across the wider programme.
This project sharpened something I already believed but needed to prove to myself: that the quality of a learning experience is determined long before anyone opens an authoring tool. Working through scoping, wireframing, storyboarding, and scripting in sequence showed me how each stage communicates intent to SMEs and stakeholders — and how much ambiguity gets resolved on paper rather than in development.
The challenge that pushed me most was staying firmly in the instructional design role rather than slipping into developer mode. It meant prioritising rationale over output, and making sure the decisions I documented were ones I could defend — not just execute. That shift in mindset is one I carry into every project now.
Tools used: Articulate Rise 360, Articulate Storyline 360, Visme, Heygen, Mural
Approach: ADDIE, Bloom's Taxonomy, Cognitive Load Theory, Mayer's Multimedia Principles, UDL
Accessibility standard: WCAG 2.1